For the past two weeks or so, we have been pushing to synthesize levels and get them into our game. Frankly, im a little disappointed we did not do this first thing, then overlay our art onto our level designs (instead of the other way around; foolish and time consuming). But as it is, we have lagged behind but have made significant progress none the less. This past week, we crunched over the weekend, and came up with these concepts for levels
Also, as of yesterday, i am in the process of designing menus and buttons for the menus along with Wendy (who is doing the UI programming, god bless her soul) here are a few things i have synthesized
There will be more in the future im sure, but for now these will start us out :)
Thursday, February 27, 2014
Tuesday, February 11, 2014
Update 6: Game Rework
Following the play test last week, we realized that our game will have a lot of issues we need to resolve before we release it. However, I am very confident that we will resolve them before spring break :)
In the meantime, the art team has been grinding out assets for our levels. Here are some hazards we intend to animate for use in the game
In the meantime, the art team has been grinding out assets for our levels. Here are some hazards we intend to animate for use in the game
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