- Wooden crate w/metal trim
- Pocket watches
- Guitars (for the factory hands?)
- Steam drill
- Rivet guns
- Torches
- I-beams
- Sheet metal
- Phonograph
- Steam engine
- Hammer
- Wood saws (powered)
- Steam vents (pipes)
- Propaganda banners
- Water barrels
- Anvil
- Company logos
- Coal piles
- Shovels
- Large, high torque gears
- Smaller, machine gears
- Hard hats
- Wooden/metal support beams
- Tin sheet roofs
- Kiln for large steam engine
- Large factory clock (composed of mostly gears)
- Factory whistle
- Textile spinner
- Thread rolls (finished; ready to ship)
- Sewing machines
- Steam powered hydraulic hammer
- Smelter
- Raw ore
- Metal ingots
- Headlamps
- Hand lamps
- Beer wenches
- Industrial sized torch (jet engine looking thing)
- Vests and trench coats
- Bandanas
- Levers and pullies
- Steam train and tracks (elevated and such) into/out of factory
- Ore drill (large machine; man operated)
- Coal carts
- Locker room/showers
- Crane for large loads (gear driven)
- Factory foreman (w/ suit, tophat, and monacle)
- Corsett (maybe on the bosses hot daughter xD)
- Goggles (welding, mining, debris protection, etc...)
- Dynamite for blasting
- Laser guns
The idea of a carnival, or an amusement park instead of just a circus was brought up; i was a little warmer to this idea, mostly because it reminded me of the midway in Bioshock Infinite, but also because there was much much MUCH more potential there.
But for the moment, the team was told to come up with circus relevent ideas. Jun and I were tasked with coming up with assets, Spencer and Earl were to create platform, and Lexie and Wes were to figure out the characters. Some preliminary sketches:
Just a few sketches, nothing too fancy at this point, but it lead to iteration, and a defined list of what we needed for a level.