Tuesday, January 28, 2014

Onwards to Beta!

For the past three weeks, our team has decided quite a bit about the direction our game will head.

Most importantly, we decided to craft our levels and how the player progresses similarly to Mario, in that there are 4 different "areas" of the circus, each with a dozen or so levels that need to be beaten in order to progress to the next area (or x out of x need to be beaten to progress). I like this style, it eliminates the need for a super complex story, which we had wanted all along, and instead uses the juice of our mirror mechanic.

We also decided that we would attempt to finish one area of the circus every week, all 12 or however many levels we had, along with it. Very do-able i believe, and hopefully our game will be done before the first week of march with some fierce dedication and constant/consistent work :)